It’s once again time for Develop, the United Kingdom’s biggest games conference. I was last there two years ago, where I enjoyed the sights of Brighton’s post-colonial sea front, the company of my co-workers, the bright lights of the awards ceremony, and of course, the free ice creams. More importantly, I learned important lessons about rendering skies, multi-GPU, quickly sobering up when games journalists approach and drunkenly abusing carveries.
Now I’m back again, and this time I’m speaking! Steven Tovey and I are presenting a session on SPU Assisted Rendering on Wednesday afternoon at 3pm, where we’ll discuss things like car damage, deferred lighting and engine design, all with the end goal of helping you use the PlayStation3′s SPUs to speed up your rendering. What’s more, we’re actually hosting Wednesday’s coding track, so you’ll get to see a whole lot more of us throughout the day.
Hopefully see you all there! Right, now off to pack…
